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BEACH VOLLEYBALL RULES INDEX |
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Chapter 1 - Beach Volleyball Facilities and Equipment |
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Rule 1 - The Beach Volleyball Playing Area |
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Rule 2 - Beach Volleyball Net and Supports
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Rule 3 - The Ball |
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Rule 4 - The Game Clock |
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Chapter 2 - Participants and Their Coach or Trainer |
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Rule 5 - The Players and Their Responsibilities |
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Rule 6 - The Team |
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Rule 7 - The Coach/Trainer |
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Chapter 3 - Officials Authority and Responsibility |
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Rule 8 - The Tournament Director |
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Rule 9 - The Referee |
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Rule 10 - The Umpire |
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Rule 11 - The Linesmen |
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Chapter 4 - Structure and Procedures of the Beach Volleyball Game |
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Rule 12 - Beach Volleyball Structure |
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Rule 13 - Beach Volleyball Procedures |
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Rule 14 - Interruptions and Delays |
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Chapter 5 - Rules of Beach Volleyball Play |
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Rule 15 - States of Beach Volleyball Play |
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Rule 16 - Beach Volleyball Player Faults |
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Rule 17 - The Serve |
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Rule 18 - Playing the Ball |
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Rule 19 - Play at the Net |
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Rule 20 - The Block |
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Chapter 6 - Misconduct and Sanctions |
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Rule 21 - Misconduct |
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Rule 22 Sanctions |
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Miscellaneous |
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Specifications |
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The Beach Volleyball Playing Area |
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Officials/Staff - Positions on Court |
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Glossary of Beach Volleyball Terms |
CONTENT |
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Chapter 1 - Beach Volleyball Facilities and Equipment |
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Rule 1 The Beach Volleyball Playing Area |
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1.1 - Dimensions |
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The playing court is 60' long by 30' wide. An unencumbered area for play of at least
10' should surround the court. |
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1.2 - Court Markings |
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Court lines shall be easily distinguishable. Two side lines and two end lines define
the playing court. The playing court is measured from the outside edge of these
lines. |
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1.3 - Playing Surface |
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The playing surface will consist of sand and be of a level nature with neither a
noticeable upslope or downslope. The sand should be of a fine, non-abrasive quality,
easily penetrated to a depth of 7". Beyond this depth, the sand can be of a firmer
or more packed nature, but not solid or rock-like. The sand should be free of foreign
objects including wood, rocks, glass and metal.
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Rule 2 - Beach Volleyball Net and Supports |
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2.1 - Net Size and Construction. |
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The net shall be 32' in length and 39" in width. The net must be constructed of
4" square mesh. Over the top and full length of the net is sewn a 2" 4" vinyl or
canvas border. At the top and bottom of the net, separate cables shall extend through
the upper and lower edges of the net as well as through wooden dowels on the ends. |
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2.2 - Net Height |
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The height of the net shall be 8'. |
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2.3 - Antennas |
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An antenna is a flexible rod approximately 6 feet long and 1/2 inch in diameter.
Two antennas, one on each end of the net are attached at that point where the antenna's
indefinite downward extension would be flush with the outside of the court side
line. |
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2.4 - Permanent Net Supports |
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Supports may be of metal or wood. They will be of sufficient size and buried at
such depth so as to provide total stability. |
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2.5 - Temporary Court Systems |
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Supports may be of metal, wood or plastic. The choice of temporary courts should
be based first on stability when erect and second on the ease of putting such a
system "up" and ready for play.
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Rule 3 - The Ball |
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3.1 - Ball Shape |
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The ball shall be spherical. |
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3.2 Ball Construction |
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18 panels of stitched leather or leather-like material which encase a bladder of
rubber or rubber-like material. |
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3.3 - Ball Size |
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The ball shall be not less than 25" or more than 27" in circumference. Air pressure
is approximately 5 lbs. |
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3.4 - Ball Uniformity |
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All balls used in a tournament must be of the same type and bear uniform characteristics
with regard to size, weight, pressure, etc. Official AVP sanctioned events must
be played with AVP approved balls.
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Rule 4 - The Game Clock |
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4.1 - Clock Use |
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A game clock will be used in every game. Numerals will be a minimum 6 inches high. |
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4.2 - Timing Error |
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The official time will be that shown on the game clock. The referee may change the
time shown on the game clock based on his conclusion that there was a clock malfunction
or obvious operator error.
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Chapter 2 - The Participants and Their Coach or Trainer |
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Rule 5 - The Players and their Responsibility |
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5.1 - Rules of the Game |
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It is the responsibility of each player to know and abide by the rules. |
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5.2 - Player Behavior |
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A. Players must not persistently address officials in regard to their decisions. |
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B. Players must not make derogatory remarks about, or to an official, opponents
or spectators. |
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C. Players must refrain from the use of profanity. |
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D. Players must not commit acts with the intention of influencing the referee's
decisions. |
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E. Players must refrain from intentionally trying to distract an opponent who is
playing or about to play the ball (i.e. shouting, clapping, etc.). |
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F. Players should not take any action tending to influence the referee judgment
concerning ball handling. |
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G. Players may not commit any act which, in the opinion of the referee, delays the
game unnecessarily. |
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H. Players must refrain from kicking or hitting the ball out of the area of play. |
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I. Players must not intentionally damage tournament equipment. |
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J. Physical assault or intimidation of officials, opponents or spectators by players
is prohibited. |
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5.3 - Player Clothing |
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Players are not limited in the clothing they wear as long as an unnatural advantage
is not gained and as long as such clothing cannot be construed as possibly being
injurious to another individual. |
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5.4 - Request for Clarification |
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A player may ask the referee to clarify his call. The referee determines the nature
and length of such clarification.
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5.5 - Request for Tournament Director |
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A player had the right to request the presence of the tournament director for the
express purpose of clarifying a rule. In no case shall such privilege be extended
to situations where the referee's judgment is solely in question.
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Rule 6 - The Team |
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6.1 - Composition |
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There are two players on a team. |
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6.2 - Substitution |
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No substitution may be made once competition has begun. If one player cannot play
for any reason, the team must forfeit.
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Rule 7 - The Coach/Trainer |
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7.1 - Location |
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A. A coach/trainer must sit at center court and on the same side of the court on
which his team is playing. Proper positioning is in the player area when available,
outside the banners when there is no player area and at least six feet from the
court when there are no court banners. |
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B. A coach/trainer is to remain stationary during the match with the following exceptions:
1. Change sides of the court at side changes.
2. Address or attend his player or team during side changes, time-outs, or any other
extended interruption in play deemed suitable by the referee. |
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C. A coach/trainer must sit at center court and on the same side of the court on
which his team is playing. Proper positioning is in the player area when available,
outside the banners when there is no player area and at least six feet from the
court when there are no court banners. |
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7.2 - Authority |
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A. A coach/trainer may not personally call a time-out, but he may by word or signal
communicate to his players his recommendation that they personally call a time-out. |
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B. A coach/trainer may only communicate with his players regarding game strategy
or any other subject matter:
1. Before the game begins
2. During time-outs
3. During side changes
4. Any other extended interruption in play deemed suitable by the referee. |
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7.3 - Coach/Trainer Behavior |
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A. A coach/trainer may not address the Tournament Director, game officials, or opposing
players before, during or after a game while on-site with regard to officiating,
player conduct, playing conditions, or any other subject matter that impacts the
competition. In short, a coach/trainer is not considered a team spokesman by tournament
officials and has no right to conduct himself as such. |
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B. Coach/Trainer will not use an audible obscenity or make an obscene gesture within
the precincts of the tournament site. |
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C. Coach/Trainer will not abuse (verbally or physically) tournament officials, opposing
players, spectators or other persons within the precincts of the tournament site.
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Chapter 3 - Officials Authority and Responsibility |
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Rule 8 - The Tournament Director |
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8.1 - Authority |
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A. The tournament director has absolute authority over players, game officials and
spectators, on and off the court at a tournament, where the maintenance of order
is concerned, and may impose disciplinary measures as needed. |
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B. The tournament director has the authority to make any necessary decisions regarding
entries and seeding. |
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C. The tournament director has the authority to direct and/or assign all activities
in conjunction with the volleyball tournament. |
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D. The tournament director may change the format of the tournament if, in his opinion,
conditions warrant it (i.e. loser's games played to 11 points because of limited
daylight). |
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E. The tournament director has the authority to settle any and all disputes. |
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F. The tournament director is the sole authority who determines if weather conditions
warrant a suspension or cancellation of play. |
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G. The tournament director is the final authority in determining if courts are safe
and playable. |
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8.2 - Responsibility |
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A. The tournament director completes the tournament board prior to play. |
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B. The tournament director checks all courts prior to play to insure safety and
conformity to specifications. |
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C. The tournament director will control the progress of the tournament, determining
when and where games are to be played. |
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D. The tournament director will assign the game officials for all matches. |
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E. The tournament director will monitor the performance of game officials. |
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F. The tournament director will monitor player behavior. |
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G. The tournament director will direct and assign other tournament staff as needed.
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Rule 9 - The Referee |
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9.1 - Location |
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The referee is located at one end of the net, seated or standing, from which point
there will be an unencumbered view of play. Such a position should provide a viewpoint
18" 24" above the net. |
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9.2 - Authority |
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A. The referee has total authority on the court from the beginning of warm-ups to
the completion of the match. |
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B. The referee's authority extends over the players and other officials on the court. |
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C. Any judgment decisions rendered by the referee are final. |
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D. The referee is empowered to decide upon any question, including those not specifically
covered in the rule book. |
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E. The referee has the authority to overrule the decisions of other officials on
the court when the referee determines they have erred. |
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9.3 - Responsibility |
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A. The referee assures appropriate playing conditions by the proper inspection of
the court, net and ball prior to play. |
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B. The referee monitors and controls teams' warm-up. |
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C. The referee executes the coin toss with the opposing teams. |
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D. The referee penalizes misconduct and delays. |
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E. The referee grants time-outs. |
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F. The referee is responsible for keeping all official time frames in a game. |
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G. The referee may make any call at his discretion, but has sole responsibility
for faults of the server, faults in playing the ball and faults above the net. |
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H. The referee must request the assistance of the tournament director when there
is an unnatural interruption of play beyond the referee's control. |
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9.4 - Procedures |
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A. The referee will blow a whistle to indicate service at the beginning of each
play, to indicate the termination of each rally and to indicate the authorization
or rejection of a team request during an interruption of play or any other time
judged necessary. |
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B. The referee will use hand signals to indicate the initiation of service, any
interruption in play (specifically indicating the nature of the violation), whether
a point or sideout was awarded and for time-outs. |
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C. The inspection of a ball mark to determine whether a ball was in or out will
be done at the sole discretion of the referee.
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Rule 10 - The Umpire |
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10.1 - Location |
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The umpire shall take a position outside the court, opposite and facing the referee. |
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10.2 - Authority |
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A. The umpire has the authority to grant time-outs. |
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B. The umpire may call faults, but is limited in his areas of authority. |
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C. The umpire may assist the referee (without whistling) on calls outside his range
of authority, but must not make the call himself. |
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10.3 - Responsibility |
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A. The umpire will call faults involving players in contact with the net. |
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B. The umpire will call interference faults under the net. |
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C. The umpire will call a fault if he determines a ball has traveled over or outside
a support. |
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D. The umpire may assist with line calls. |
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E. The umpire may interrupt play if he sees a foreign object enter the court. |
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F. The umpire will keep the official score sheet which comprises the game score
and time-outs. |
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G. The umpire will call to the attention of the referee any misconduct by players
or spectator problems the referee may not be aware of. |
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H. The umpire will supply opinions to the referee as requested. |
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I. The umpire will perform other duties as deemed necessary by the referee. |
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10.4 - Procedures |
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A. The umpire will blow his whistle whenever initiating a call. |
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B. The umpire will show proper hand signals immediately after making a call. |
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C. The umpire will mirror the referee's hand signals after the referee has made
a call.
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Rule 11 - The Linesmen |
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11.1 - Location |
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Two line judges will be placed diagonally opposite each other, one each at the left
service area approximately 2 feet from the end corner. Linesmen will only move to
avoid interference with players or contact with the ball. |
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11.2 - Responsibility |
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A. Linesmen will signal the ball in or out whenever the ball lands near the line. |
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B. Linesmen will signal the "touches" by players of out balls. |
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C. Linesmen will signal when a ball has passed over or outside the support. |
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D. Linesmen will signal foot faults of the server.
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Chapter 4 - Structure and Procedures of the Beach Volleyball Game |
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Rule 12 - Structure |
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12.1 - The Game |
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A. A game is composed of a series of rallies, each of which is initiated by a serve. |
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B. A team may not allow the ball to touch the playing surface within its playing
court, may contact the ball no more thanthree times and must than send the ball
over the net and into contact with either an opponent or his court. |
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C. A team wins a rally when the opposing team commits a fault. |
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D. A fault is any action which violates the rules. |
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E. A team that serves and wins the rally is awarded a point and continues serving.
A team that receives the serve and winsthe rally is awarded the serve without scoring
a point (side-out). |
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F. All matches are one game. A game is won when a team scores 15 points with a minimum
advantage of two pointsor when a team is ahead by one point at the expiration of
the time clock. |
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G. Other than normal interruptions in play, the game will be continuous in nature. |
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H. In the case where teams are tied at the expiration of the time clock, a sudden
death overtime will be played to deter-mine the winner. |
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12.2 - The Tournament |
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Most tournaments utilize a double elimination format in which a team continues to
compete until it has lost 2 matches. Teams with one loss compete against other teams
with one loss in the loser's bracket. Eventually, the winner of the loser's bracket
will play the winner of the winner's bracket in a game to 15 points.If the winner
of the winner's bracket wins, they are the tournament champion. If the loser's bracket
winner wins this game, a final game to 7 points, win by one, is played to determine
the champion. |
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12.3 - Game Clock |
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Each game will be timed by a game clock. The clock will be allowed to run while
the ball is in play only. The ball is considered to be in play when a player contacts
the ball for service until the referee blows the whistle concluding a rally.
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Rule 13 - Beach Volleyball Procedures |
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13.1 - Pre-Tournament |
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A. Entries must be received for a tour event by 12:00 noon (Pacific Standard Time)
the Wednesday prior to a tournament through the AVP office. Sign-ups may be made
by phone, mail or in person. |
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B. Entry fees must be paid and all registration forms must be completed by 8:45
a.m. the initial day of the tournament. |
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13.2 - Pre-Game |
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A. Previous to the start of a game, a member of one of the competing teams will
call the coin toss conducted by the referee. The winner of the toss may have the
choice of service or the side of the court preferred. The loser of the toss takes
the alternative not chosen. |
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B. A second coin toss will be conducted previous to the second game in a double
final. The team not having called the toss in the first game will do so in the second. |
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C. Teams are generally given a minimum of 15 minutes of simultaneous warm-up time
previous to a game though other warm-up periods may be enforced when deemed appropriate. |
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13.3 - 3Continuous Play |
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A. Once a rally has been completed, the next server will be expected to proceed
to the serving area. Such process need not be hurried, but is not to be delayed
unnecessarily. |
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B. The receiving team must play to the "reasonable" pace of the server. If the server
is ready to serve, the receiving team is responsible to be ready as well. |
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13.4 - Game Clock |
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A. In no instance will time be put back on a game clock, including replays, unless
there is a clock malfunction or it is determined that there is obvious operator
error. |
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B. A game will not be allowed to end on a rally that the referee determines is to
be replayed. In such instances where the final play of the game is to be replayed,
one subsequent rally will be played. No time will be put on the clock in such circumstances. |
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13.5 - Overtime |
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A. Immediately upon expiration of the game clock at which point the game is tied,
a second coin toss will be con- ducted. The team not having called the original
coin toss will do so for the overtime. The options are the same as in the pre-game
coin toss. |
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B. Each team has the discretion to determine the service order of their choice in
overtime. |
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C. Play will commence immediately upon completion of the coin toss. |
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13.6 - Defaults |
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A. If a team refuses to play or does not appear for play after having been summoned
to do so, the opposing team will be awarded a point for every minute the team in
viola- tion is late for the starting time of the game. In those games where no play
is initiated due to default, the winning team will be given the maximum points possible,
given the format in play (15 points in games to 15 points, 11 points in games to
11 points).
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B. If a game in progress is defaulted due to injury or disqualification, the defaulting
team shall retain any points earned. The winning team will be given the maximum
points possible given the format in play or sufficient points to reflect a one point
margin, which ever is greater.
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Rule 14 - Interruptions and Delays |
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14.1 - Time-Outs |
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A. Each team may take a maximum of 2 regular time-outs of 1 minute duration each
and 4 sand time-outs of 20 seconds duration each during a game. |
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B. In a double final, each team will have 1 regular time-out of 1 minute and 2 sand
time-outs of 20 seconds each. |
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C. A team may not take more than two consecutive time-outs of any type with the
exception of injury time-outs. |
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D. With the possible exception of an injury/illness time-out, there are no time-outs
or interruptions in play in an overtime game. |
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14.2 - Delays to the Game |
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Any act which, in the judgment of the referee, unreasonably delays the game shall
result in a warning from the referee. If the act is repeated or the referee decides
that the act is deliberate, the referee will assess penalties. |
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A. A player may not cross intentionally onto the other team's court for any purpose
other than to play a ball under the net. |
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B. There will be no arbitrary inspection of the line for a "ball mark" by a player.
Any such inspection will be at the sole discretion of the referee. Upon such inspection,
each team will remain on their respective side of the court and well away from the
mark in question. |
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C. Players cannot arbitrarily call for the tournament director; this will be done
solely at the discretion of the referee and only in those cases where a rule interpretation
is in question. |
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14.3 - Abnormal Interruption of Play |
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A. The referee will stop play when a foreign object enters the court, including
a ball from another court. In all such cases, the referee will direct a replay. |
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B. If a player is injured or becomes sick during a rally, play will continue until
the ball is dead. The official will then call an official's time-out to ascertain
the nature of the injury or illness. The player will then have a maximum of three
minutes to determine his ability to continue play. The player's three minute injury/illness
time-out period may, however, be delayed to commence upon the arrival of the tour
physical therapist. It is permissible for a player to warm-up or test the injury
during this three minute period. |
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1. Once the three minutes have expired, the player must commence play or call any
time-outs (up to two consecutively) his team may have available. An injured or sick
player whose team is to receive serve, has exceeded the three minute time frame,
has no time-outs available and is not yet ready to play, will be penalized by having
the opposing team awarded one point for each minute or partial minute consumed in
excess of the allotted three minute time-out. If the injured/sick team was to serve,
the initial one minute penalty will be loss of serve. |
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2. A player may be awarded one injury/illness time-out for any particular injury
or condition in a game to include "loss of conditioning". "Loss of conditioning"
would include cramps, heat prostration and/or general exhaustion. A "different"
injury/illness will allow the player another three minute time-out. Each match is
to be considered separate with regard to injury/illness time-outs. A player, having
received such a time-out in one match will be eligible for such time-out in a subsequent
match for the same injury. |
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C. The referee will stop play whenever there is an equipment failure which directly
affects play. |
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D. The referee will stop play if, in the referee's opinion, a fan or the crowd has
interfered with play. In all cases involv- ing crowd disruption, players are to
refer their complaints directly to the referee, the referee will use his sole discretion
in determining the proper course of action. Play is to resume as soon as possible. |
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E. The tournament director will suspend play when, in his opinion, inclement weather
warrants. This decision is solely the tournament director's who will determine if
and when play is to continue. |
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14.4 - Changes of Court |
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A. Teams change sides of the court in a 15 point game after every increment of 5
points. |
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B. In a double final game to 7 points, teams change sides of the court after every
increment of 2 points. |
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C. Teams change sides of the court after every expiration of 30 seconds on the game
clock in overtime. |
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14.5 - Time Frames |
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A. AVP games are customarily played with nine minutes initially put on the game
clock. |
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B. Double-finals are played with five minutes initially put on the game clock. |
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C. Each side change in a 15 point game will be accompanied by a one minute break. |
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D. Although players change sides every two points in a double final game to seven
points, a one minute break is only taken after every increment of four points. |
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E. There will be a three minute break between games in a double final. |
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F. In an overtime period, teams will change sides of the court each time 30 seconds
has expired on the game clock. |
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G. There are no interruptions in play (break) taken during side changes in overtime.
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Chapter 5 - Rules of Beach Volleyball Play |
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Rule 15 - States of Beach Volleyball Play |
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15.1 - Ball in Play/Out of Play |
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The ball is considered in play or alive when it is legally contacted for service.
The ball is out of play or dead the moment a whistled fault is committed. |
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15.2 - "Continuation" |
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If a violation occurs after the ball has contacted the ground, but during the normal
course or continuation of the play, the fault will be called by the referee. (i.e.
a player hits a ball which contacts the opposing team's court after which his forward
momentum carries him into the net). The referee will determine when the play has
ended. |
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15.3 - Inadvertent Whistle |
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If a whistle is blown inadvertently, play is dead immediately. In such situations,
the referee must make a ruling that does not unduly penalize either team. If there
is any question as to what the ultimate outcome of the play would have been, a replay
must be called. If it is obvious the whistle could have had no bearing on the play's
outcome, the referee must let the play's ultimate outcome stand.
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Rule 16 - Beach Volleyball Player Faults |
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16.1 - Definition |
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A fault is any action which violates the rules. |
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16.2 - Results of a Fault |
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A fault committed by the serving team will result in the loss of serve. A fault
committed by the receiving team will result in a point awarded to the serving team. |
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16.3 - Double Faults |
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A double final fault occurs when players from opposing teams commit faults simultaneously.
In such cases, the referee will direct a replay. |
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16.4 - Successive Faults |
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If two or more faults are committed successively, only the first is counted as all
subsequent play is dead.
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Rule 17 - The Serve |
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17.1 - Definition |
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The serve is the act of putting the ball into play by a player who hits the ball
with his hand (open or closed) or arm. |
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17.2 - Position at Serve |
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The ball may be served from any point behind the endlines and between the outside
edge of the sidelines. The server may not step on, under, or touch the endline in
any way, or touch the playing surface until the ball is contacted. He may not perceptively
move the endline forward during service thereby reducing the size of the court.
However, he may break the imaginary plane above the endline and/or sideline and
contact the ball while his body is in the air provided the last contact with the
ground was within the legal service area. |
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17.3 - Permission to Serve |
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The referee will blow the whistle prior to each serve which gives the server 5 seconds
to initiate his serve. If the ball is served prior to the referee's whistle, the
serve shall be canceled and a reserve directed. |
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17.4 - Contact of the Ball at Service |
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The ball shall be cleanly hit after the toss for service. (Exception: if after tossing
the ball for a jump serve the server decides not to complete his service, a reserve
will be directed. The attempt must be legitimate and the referee will not allow
this interruption in play more than one time during any service attempt). |
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17.5 - Service Order |
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Teammates are to alternate the serve each time their team earns a side-out. |
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17.6 - Duration of Service |
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A player continues to serve until his team commits a fault. |
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17.7 - Serving Out of Order |
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The umpire is responsible for assuring each team complies with the proper service
order. If the service order is violated, there is no penalty. An incorrect server,
once he has initiated his serve (contact of the ball), will be allowed to complete
the duration of his serve. |
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17.8 - New Service Order |
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If a player has served out of order, the opposing team will remain in their original
order of service, but the offending team will reverse their original order of service
to insure that no player will serve three consecutive times. |
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17.9 - Position of Players at Service |
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All players must be within the court at the time of the serve. The teammate of the
server must be in a motionless position. He may not obstruct the view, intentionally
or unintentionally, of the players receiving the serve. At the request of the referee
he must move to grant them a clear view of the service. |
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17.10 - Serving Faults (After Ball Contact) |
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A. The ball contacts the net. |
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B. The ball passes under the net. |
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C. The ball passes over or outside the antennas. |
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D. The ball touches a teammate or any other object before entering the opposing
team's playing court. |
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E. The ball lands out of bounds.
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Rule 18 - Playing the Ball |
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18.1 - Maximum Team Contacts |
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The ball may be contacted no more than three times by a team in an effort to return
the ball over the net to the opponent's court. |
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18.2 - Contacted Ball |
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Any contact of the ball, whether intentional or unintentional, is considered a team
contact. |
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18.3 - Successive Contacts |
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A player may not contact the ball twice successively with the exception of "driven
balls" and contact while blocking. |
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18.4 - Simultaneous Contact |
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A. When teammates contact the ball simultaneously, this is considered one team contact
and either player may make the next team contact. |
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B. After simultaneous contact of the ball by opponents, the team on whose side the
ball falls is entitled to play the ball three times. |
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C. A ball striking a player and the ground simultaneously is a fault. |
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18.5 - Playable Area |
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A. The ball may be played anywhere on or off the court but a team may not pass the
ball over the net or supports more than once during a team possession. |
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B. It is permissible to cross the indefinite extension of the center line outside
the playing area to play the ball. |
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C. A player may not go over a court banner to play the ball when that banner is
contiguous to two courts; merely touching the contiguous court in such circumstance
will be considered a violation. |
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D. When there is netting separating two courts, a player may not go beyond such
netting or its indefinite extension to play the ball. |
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18.6 - Ball Contact |
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A. The ball may contact any part of the body. |
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B. The ball may contact multiple parts of the body provided such contact is simultaneous. |
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C. A ball must be hit cleanly and not held, lifted, pushed, carried or thrown. |
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D. A "hard driven" ball from an attack or from a blocked ball rebounding back into
the attacker's court may be contacted multiple times in succession by a player if
these contacts occur during one attempt to play the ball. This counts as one team
contact. A "hard driven" ball may never be carried or allowed to come to rest. |
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18.7 - Setting |
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A. The ball must be contacted simultaneously by both hands and not allowed to come
to rest. |
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B. A ball need not travel in the same direction the setter is facing; however, the
setter cannot hold or carry the ball to change the direction of the set. |
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C. When the ball is intentionally "set" into the opponent's court, the player's
shoulders must be "squared up" or perpendicular to the line of flight. |
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18.8 - Assistance to Contact Ball |
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A player is not permitted assistance from his teammate, any object or equipment
in his effort to play the ball.
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Rule 19 - Play at the Net |
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19.1 - Ball Crossing the Net |
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The ball must pass totally within the antennas or their indefinite vertical extensions. |
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19.2 - Ball In or Contacting the Net |
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A. A ball that is driven into the net may be played again within the limits of a
team's three hits. |
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B. A ball that contacts and passes over the net, within the antennas, is legal and
in play. (exception service). |
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19.3 - Player Contact of Net and Supports |
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A. A player, thru his own impetus, may not contact the net with any part of his
body or clothing. |
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B. It is not a fault when the force of an opponent's contact of the ball hitting
the net causes the net to contact a player. |
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C. It is not a fault when a player's hat falls off his head and inadvertently contacts
the net. |
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D. It is not a fault when a player has incidental contact with the supports or support
cables or referee stand. |
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19.4 - Ball Under the Net |
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A player may cross under the vertical plane of the net to play the ball. |
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19.5 - Interference |
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A. No player may interfere or threaten to interfere with an opponent's play. Simulated
volleyball movements (fake attack on an over-set) are not construed as such threatening
movements. |
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B. In crossing under the net, a player may make inadvertent contact with an opponent,
but may not compromise in any way the ability of the opponent to make a subsequent
play. |
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C. A player does not have to intentionally avoid a ball and/or opponent which has
come on to his side of the court from under the net. Any such player may not, though,
intentionally contact the ball or opponent if the opposing player has a possible
play on the ball, or intentionally interfere in any way in that player's attempt
at the ball. |
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19.6 - Contact Over the Net |
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During an attack a player may be in contact with the ball on the opponent's side
of the net if the attack was initiated while the ball was partially:
A. On his side of the net.
B. Above the net.
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Rule 20 - The Block |
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20.1 - Definition |
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The block is the attempt by a player or players to interrupt the ball before, as,
or just after it crosses the net. |
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20.2 - Position of Blocker |
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A player is determined to be blocking when he is positioned within an arm's distance
of the net with his hand or hands above his shoulder. |
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20.3 - Permissible Block |
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A. A blocker may block any ball that has penetrated the vertical plane of the net. |
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B. A blocker may block a ball on the opponent's side of the court when:
1. The attacking team has made its third contact.
2. Any time the attacking team has, in the referee's opinion, intentionally directed
the ball into the opponent's court.
3. Any time the attacking team has made an unsuccessful attempt to attack the ball
(i.e.a swing and a miss). |
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20.4 - Blocking/Contact with the Ball |
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A. A blocker or blockers may contact the ball multiple times as long as it is judged
by the referee to be one attempt. This then, constitutes the team's first contact
only. |
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B. A blocker who has made the first team contact while blocking, can then make the
second team contact. |
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C. A blocked ball may be directed by the blocker, but may not come to rest or be
carried by the blocker. |
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D. Initial simultaneous ball contact by the attacker and blocker is permissible. |
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E. Any sustained simultaneous contact of the ball by opposing players over the net
is permissible. |
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F. If a ball contacts the top of the net and a blocker and the ball returns to the
attacker's court, the attacker's team shall have 3 more allowable contacts of the
ball. |
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G. When a ball is blocked back into the attacking player, the attacker is not subsequently
considered a blocker and he may contact the ball only once (exception -"Hard Driven"
Ball).
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Chapter 6 - Misconduct and Sanctions |
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Rule 21 - Misconduct |
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21.1 - Definition |
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Players who do not fulfill their responsibility to behave properly as detailed in
Rule 5.2 are engaging in misconduct. |
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21.2 - When and Where |
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A player is responsible to refrain from misconduct from the time he arrives at the
playing site until the time he has left such premises.
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Rule 22 - Sanctions |
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22.1 - Definitions |
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Warning, penalty, expulsion, disqualification and or fines imposed on a player for
misconduct. |
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A. Warning: A player will be given a warning (yellow card) by the referee for minor
acts of misconduct on the court.A player may be given multiple yellow cards without
the necessity of a red card, even for the same offense. |
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B. Penalty: For distinctly unsportsmanlike behavior, or a second minor offense on
the court, a penalty (red card) may be issued by the referee. A penalty automatically
entails the loss of service if the service team is penalized. And if the receiving
team is penalized, the opposing team is awarded a point. |
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C. Expulsion: Extremely offensive behavior towards officials, opponents or spectators
may result in expulsion from the game. |
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D. Disqualification: Any attempted or actual physical aggression towards an official,
opponent or spectator will result in the disqualification of the player from the
remainder of the tournament. |
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E. Fines: Players are subject to fines as imputed by the tournament director for
their misconduct on and off the court while at the tournament site. |
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22.2 - Misconduct Before the Game |
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Misconduct directly before a game (warm-up) or between games in a double final will
result in sanctions being imposed in the game following such misconduct. |
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22.3 - Misconduct by Coach/Trainer |
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A. The Player(s) a coach/trainer represents is responsible for the conduct of his
coach/trainer. |
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B. The Player(s) will be responsible for the payment of any fines which are suitably
assessed by the tournament director due to the misconduct of his coach/trainer. |
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C. If misconduct occurs during a game, the team will be warned/penalized in accordance
with normal yellow and red card procedures. |
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D. In circumstances that are flagrant or particularly injurious to the success of
the tournament, the tournament director may order the coach/trainer to be removed
from the site of the match or the precincts of the tournament site and upon his
failure to comply with such order may declare an immediate default of the coach/trainer's
team. |